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BuildingDamageSound: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=Strings (names of [[Sound]]s)
|default=none
|types={{categ|AudioVisual}}
|ra2=yes
|yr=yes
}}
This specifies the sound to make when a structure is damaged. This gets played twice - when the health bar goes from Green to Yellow and again when it goes from Yellow to Red. Can be any sound as defined in the SOUND.INI file.
This specifies the sound to make when a structure is damaged. This gets played twice - when the health bar goes from Green to Yellow and again when it goes from Yellow to Red. Can be any sound as defined in the SOUND.INI file.
==See Also==
*[[BlowupSound]]

Revision as of 11:36, 27 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BuildingDamageSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: AudioVisual


This specifies the sound to make when a structure is damaged. This gets played twice - when the health bar goes from Green to Yellow and again when it goes from Yellow to Red. Can be any sound as defined in the SOUND.INI file.

See Also