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Difference between revisions of "BuildingDamageSound"
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− | {{ | + | {{Flag |
+ | |name={{PAGENAME}} | ||
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=Strings (names of [[Sound]]s) | ||
+ | |default=none | ||
+ | |types={{categ|AudioVisual}} | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | }} | ||
This specifies the sound to make when a structure is damaged. This gets played twice - when the health bar goes from Green to Yellow and again when it goes from Yellow to Red. Can be any sound as defined in the SOUND.INI file. | This specifies the sound to make when a structure is damaged. This gets played twice - when the health bar goes from Green to Yellow and again when it goes from Yellow to Red. Can be any sound as defined in the SOUND.INI file. | ||
+ | ==See Also== | ||
+ | *[[BlowupSound]] |
Revision as of 12:36, 27 October 2024
Flag: | BuildingDamageSound |
File(s): | Rules(md).ini |
Values: | Strings (names of Sounds) |
Default: | none |
Applicable to: | AudioVisual |
This specifies the sound to make when a structure is damaged. This gets played twice - when the health bar goes from Green to Yellow and again when it goes from Yellow to Red. Can be any sound as defined in the SOUND.INI file.