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FirestormAirAnim: Difference between revisions
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{{ | {{Flag | ||
This | |name={{PAGENAME}} | ||
|files={{Categ|rules(md).ini}} | |||
|types={{Categ|AudioVisual}} | |||
|values={{Values|string|[[Animations]]}} | |||
|ts=yes | |||
|fs=yes | |||
|ra2=no | |||
|yr=no | |||
|ra2obsolete=yes | |||
}} | |||
An animation played whenever an active {{f|FirestormWall|yes|link}} section destroys an object high above the ground. If the object is 100 leptons or fewer above the ground, {{f|FirestormGroundAnim|link}} is used instead. This tag has to be set to a valid animation if the Firestorm is used. | |||
{{f|FirestormAirAnim}} is not available in {{ra2}} and {{yr}}. | |||
== See also == | |||
* [[FirestormWall]] | |||
* [[FirestormActiveAnim]] | |||
* [[FirestormIdleAnim]] | |||
* [[FirestormGroundAnim]] | |||
* [[FirestormWarhead]] |
Latest revision as of 23:33, 4 April 2015
Flag: | FirestormAirAnim |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Animations) |
Applicable to: | AudioVisual |
Logic related to FirestormAirAnim, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
An animation played whenever an active FirestormWall=yes section destroys an object high above the ground. If the object is 100 leptons or fewer above the ground, FirestormGroundAnim is used instead. This tag has to be set to a valid animation if the Firestorm is used.
FirestormAirAnim is not available in Red Alert 2 and Yuri's Revenge.