ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
HomingScatter: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|types={{Categ|CombatDamage}} | |||
|values={{Values|float|range in cells}} | |||
|default=2.0 | |||
|ra=yes | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
|tsobsolete=yes | |||
}} | |||
Defined in the {{Categ|CombatDamage}} section, this specifies the maximum distance in cells that inaccurate arcing projectiles will scatter. | |||
== Red Alert == | |||
A projectile is inaccurate if it has {{f|Inaccurate|yes|link}} set, or it has been fired by a unit on the move. A projectile is also inaccurate if it is targeting a cell or infantry with either the warhead {{tt|AP}} or a warhead with {{f|Ranged|yes|link}}. | |||
If {{f|Arcing|yes}}, the projectile's facing will be altered slightly and the target is scattered up to {{f|HomingScatter}} cells in a random direction. | |||
== Tiberian Sun and Red Alert 2 == | |||
{{ts}} and {{ra2}} both read {{f|HomingScatter}}, but the value is not used. | |||
== See also == | |||
* [[BallisticScatter]] |
Latest revision as of 00:57, 10 May 2014
Flag: | HomingScatter |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). (Limited to: range in cells) |
Default: | 2.0 |
Applicable to: | CombatDamage |
Logic related to HomingScatter, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
Defined in the CombatDamage section, this specifies the maximum distance in cells that inaccurate arcing projectiles will scatter.
Red Alert
A projectile is inaccurate if it has Inaccurate=yes set, or it has been fired by a unit on the move. A projectile is also inaccurate if it is targeting a cell or infantry with either the warhead AP or a warhead with Ranged=yes.
If Arcing=yes, the projectile's facing will be altered slightly and the target is scattered up to HomingScatter cells in a random direction.
Tiberian Sun and Red Alert 2
Tiberian Sun and Red Alert 2 both read HomingScatter, but the value is not used.