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RefineryRatio: Difference between revisions

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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
This ratio value is based on the number of buildings in the computer base that should be the structure defined in the BuildRefinery= statement. The ratio total (i.e. the sum of all the Ratio= values in this section) should exceed 100% so that the base will always try to grow as it vainly attempts to achieve the specified percentage composition. Changing the ratio values allows a small degree of control over the AI's build order, as those with a higher ratio are more likely to be constructed.
This ratio value is based on the number of buildings in the computer base that should be the structure defined in the <tt>[[BuildRefinery|BuildRefinery=]]</tt> statement. The ratio total (i.e. the sum of all the <tt>xxxRatio=</tt> values in this section) should exceed 100% so that the base will always try to grow as it vainly attempts to achieve the specified percentage composition. Changing the ratio values allows a small degree of control over the AI's build order, as those with a higher ratio are more likely to be constructed.

Revision as of 17:23, 22 December 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RefineryRatio
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




This ratio value is based on the number of buildings in the computer base that should be the structure defined in the BuildRefinery= statement. The ratio total (i.e. the sum of all the xxxRatio= values in this section) should exceed 100% so that the base will always try to grow as it vainly attempts to achieve the specified percentage composition. Changing the ratio values allows a small degree of control over the AI's build order, as those with a higher ratio are more likely to be constructed.