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C4: Difference between revisions
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Can be set to 'yes' or 'no' and determines whether or not this InfantryType can enter structures and place C4 charges to get them to instantly explode. This presumes that Infiltrate=no is not set on the unit (which will nullify the effect) and the structure cannot be C4'd anyway if it has CanC4=no set.<br /> | Can be set to 'yes' or 'no' and determines whether or not this InfantryType can enter structures and place C4 charges to get them to instantly explode. This presumes that Infiltrate=no is not set on the unit (which will nullify the effect) and the structure cannot be C4'd anyway if it has CanC4=no set.<br /> | ||
Revision as of 20:34, 7 May 2008
Flag: | C4 |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and determines whether or not this InfantryType can enter structures and place C4 charges to get them to instantly explode. This presumes that Infiltrate=no is not set on the unit (which will nullify the effect) and the structure cannot be C4'd anyway if it has CanC4=no set.