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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Specifies the amount of extra power required by this structure before it can be 'deployed' to perform its auxiliary function. This only appears to apply to structures that have GapGenerator=yes set and have a SuperGapRadiusInCells= defined, meaning they can be made to generate a bigger 'gap' when they have a surplus of power. In Yuri's Revenge, this is also used to indicate that a structure can provide more power if it has a positive Power= setting as well as UnitAbsorb= and/or InfantryAbsorb= set to 'yes'.
Specifies the amount of extra power required by this structure before it can be 'deployed' to perform its auxiliary function. This only appears to apply to structures that have GapGenerator=yes set and have a SuperGapRadiusInCells= defined, meaning they can be made to generate a bigger 'gap' when they have a surplus of power. In Yuri's Revenge, this is also used to indicate that a structure can provide more power if it has a positive Power= setting as well as UnitAbsorb= and/or InfantryAbsorb= set to 'yes'.
 
If a building with this feature also has a Primary weapon, 'deploying' the building will also cause it to fire its primary weapon at the ground underneath it.

Revision as of 00:26, 14 March 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ExtraPower
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Specifies the amount of extra power required by this structure before it can be 'deployed' to perform its auxiliary function. This only appears to apply to structures that have GapGenerator=yes set and have a SuperGapRadiusInCells= defined, meaning they can be made to generate a bigger 'gap' when they have a surplus of power. In Yuri's Revenge, this is also used to indicate that a structure can provide more power if it has a positive Power= setting as well as UnitAbsorb= and/or InfantryAbsorb= set to 'yes'.

If a building with this feature also has a Primary weapon, 'deploying' the building will also cause it to fire its primary weapon at the ground underneath it.