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Fearless: Difference between revisions
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{{ | {{Flag | ||
Can be set to 'yes' or 'no' and determines whether or not this | |name={{PAGENAME}} | ||
|files={{Categ|ini=rules}} | |||
|values={{values|Booleans}} | |||
|default=no | |||
|types={{Categ|InfantryTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines whether or not this [[InfantryTypes]] should stay stood up or go 'prone' when attacked, regardless of whether or not it has a {{f|Prone||link}} section to its [[Art.ini]] sequence.<br> | |||
If you use the special case logic for cyborgs by adding {{f|Cyborg|yes|link}} to this unit, you should also have '''Fearless=yes''' set as together the flags dictate that the prone sequence is used instead of the standing and walking frames when the cyborg is badly damaged.<br> | |||
TIP: if you are not using this on cyborg type units, then combining this tag with '''Fraidycat=yes''' creates a unit that never unpanics - it will continue to run around for ever in it's {{f|Panic||link}} sequence if attacked. |
Latest revision as of 14:42, 25 October 2024
Flag: | Fearless |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
Can be set to 'yes' or 'no' and determines whether or not this InfantryTypes should stay stood up or go 'prone' when attacked, regardless of whether or not it has a Prone= section to its Art.ini sequence.
If you use the special case logic for cyborgs by adding Cyborg=yes to this unit, you should also have Fearless=yes set as together the flags dictate that the prone sequence is used instead of the standing and walking frames when the cyborg is badly damaged.
TIP: if you are not using this on cyborg type units, then combining this tag with Fraidycat=yes creates a unit that never unpanics - it will continue to run around for ever in it's Panic= sequence if attacked.