ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

ImmuneToRadiation: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Vinifera7 (talk | contribs)
De-DZed
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines if this object is immune to the effects of any weapons whose Warhead= have Radiation=yes set.
|values={{Values|bool}}
|default=no
|types={{CatAllTypes}}
|ra2=yes
|yr=yes
|rp=yes
}}
 
This flag determines whether or not an object is immune to the damage and effects of [[Warheads]] with {{TTL|Radiation|yes}}.

Revision as of 19:02, 27 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ImmuneToRadiation
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag determines whether or not an object is immune to the damage and effects of Warheads with Template:TTL.