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PitchSpeed: Difference between revisions
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{{ | {{Flag | ||
|files={{Categ|ini=rules}} | |||
|default=0.25 | |||
|values={{Values|float}} | |||
|types={{Categ|TechnoTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
|tsobsolete=yes | |||
}} | |||
Supposedly, this flag is meant to specify the throttle setting (percentage of speed) at which this aircraft pitches forward when flying. However, this flag has only one observable effect: when set to 1 or higher, it forces {{f|PitchAngle|0|link}} on the aircraft, causing it to fly leveled like a jet. | |||
Applicable to [[AircraftTypes]] and [[jumpjet]] [[VehicleTypes]]. | |||
== See Also == | |||
* [[PitchAngle]] | |||
* [[RollAngle]] |
Revision as of 16:40, 15 January 2022
Flag: | PitchSpeed |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 0.25 |
Applicable to: | TechnoTypes |
Logic related to PitchSpeed, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
Supposedly, this flag is meant to specify the throttle setting (percentage of speed) at which this aircraft pitches forward when flying. However, this flag has only one observable effect: when set to 1 or higher, it forces PitchAngle=0 on the aircraft, causing it to fly leveled like a jet.
Applicable to AircraftTypes and jumpjet VehicleTypes.