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Lifetime: Difference between revisions

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Crimsonum (talk | contribs)
Un-Deezire'd
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{{DeeZireInclusion}}<br />
{{flag
Specifies the total time, in frames, for which this system will exist. If this is not specified, then the system will exist for as long as its SHP sequence determines (for example when it runs out of frames or it reaches very low translucency).
|files={{Categ|Rules(md).ini}}
|values={{values|unsigned integer}}
|types={{Categ|ParticleSystems}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Specifies the maximum time, in [[frames]], for which this particle system can exist.

Revision as of 15:02, 2 May 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Lifetime
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: ParticleSystems


Specifies the maximum time, in frames, for which this particle system can exist.