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IsLaser: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and specifies whether or not the weapon should use the special 'laser draw' effect along its projectile path.
|name=IsLaser
|files={{Categ|Rules(md).ini}}
|values=boolean
|special=None
|default=no
|types={{Categ|Weapon|Weapons}}
|games=[[TS]], [[RA2]], [[YR]]
}}
 
If set, the game will draw a laser along the projectile path. The laser's lifetime is defined by <tt>[[LaserDuration]]</tt>, and its colors are defined by <tt>[[LaserInnerColor]]</tt>, <tt>[[LaserOuterColor]]</tt>, <tt>[[LaserOuterSpread]]</tt> and <tt>[[IsHouseColor]]</tt>.

Revision as of 07:47, 7 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsLaser
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: Weapons


If set, the game will draw a laser along the projectile path. The laser's lifetime is defined by LaserDuration, and its colors are defined by LaserInnerColor, LaserOuterColor, LaserOuterSpread and IsHouseColor.