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Dropping: Difference between revisions

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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Can be set to 'yes' or 'no' and specifies that this projectile falls from an initial height. This is supposed to attach a parachute to the projectile defined by the BombParachute= statement in the [AudioVisual] section, although this appears not to work even though the tag is valid.
Can be set to 'yes' or 'no' and specifies that this projectile falls from an initial height. This is supposed to attach a parachute to the projectile defined by the BombParachute= statement in the [AudioVisual] section. In TS and RA2/YR, however, it does instead cause the projectile to detonate immedeately upon being fired.

Revision as of 18:41, 24 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Dropping
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and specifies that this projectile falls from an initial height. This is supposed to attach a parachute to the projectile defined by the BombParachute= statement in the [AudioVisual] section. In TS and RA2/YR, however, it does instead cause the projectile to detonate immedeately upon being fired.