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UIName: Difference between revisions
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Woops, forgot Countries... |
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=strings | |values=strings | ||
|default=none | |default=none | ||
|types={{Categ|General}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}, {{Categ|Countries}}, {{Categ|SuperWeaponTypes}} | |types={{Categ|General}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}, {{Categ|Countries}}, {{Categ|SuperWeaponTypes}} | ||
| | |ra2=yes | ||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
Revision as of 00:29, 4 February 2007
Flag: | UIName |
File(s): | Rules(md).ini |
Values: | strings |
Default: | none |
Applicable to: | General, InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Countries, SuperWeaponTypes |
On Infantry/Vehicle/Aircraft/Building/SuperWeapon Types / Countries
Specifies the (case-insensitive) name of the CSF string which contains this object's display name.
In [[[:Template:TTL]]]
Seems to have no effect.
Examples
#1
[E1] UIName=Name:E1
Meaning: If the game is in any situation asked to output the name of the unit "E1", it will respond with whatever is put in Name:E1 in ra2(md).csf - "GI", in this case.
#2
According to the example below, all [PTROOP] s will be named "Psi Commando" in the game.