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Explodes: Difference between revisions
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m Reverted edit of 85.255.114.133, changed back to last version by DCoder |
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=boolean | |||
|special=None | |||
|default=no | |||
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | |||
|games=[[TS]], [[RA2]], [[YR]] | |||
}} | |||
== TS/FS == | == TS/FS == | ||
Is a special case. If set, <tt>Explodes</tt>=yes will cause the following effects: | Is a special case. If set, <tt>Explodes</tt>=yes will cause the following effects: | ||
*In case the object had a capability of storing Tiberium, it | *In case the object had a capability of storing Tiberium, it causes an explosion with damage proportional to the amount of Tiberium contained inside (my guess is <tt>amount of 'bails' loaded</tt> * [{{TTL|CombatDamage}}]{{TTL|TiberiumExplosionDamage}} , though that is unconfirmed). | ||
*Otherwise, it | *Otherwise, it deals as much damage as defined by [{{TTL|CombatDamage}}]{{TTL|AmmoCrateDamage}}=. | ||
== RA2/YR == | == RA2/YR == | ||
If set, | If set, it will force the object to fire its [[DeathWeapon]]= at itself when it gets killed/destroyed (by a non-Temporal warhead). In the event that [[DeathWeapon]] is undefined, it fires its [[Primary]]= weapon instead. | ||
Revision as of 10:10, 16 July 2006
Flag: | Explodes |
File(s): | Rules(md).ini |
Values: | boolean |
Special Values: | None |
Default: | no |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
TS/FS
Is a special case. If set, Explodes=yes will cause the following effects:
- In case the object had a capability of storing Tiberium, it causes an explosion with damage proportional to the amount of Tiberium contained inside (my guess is amount of 'bails' loaded * [[[:Template:TTL]]]Template:TTL , though that is unconfirmed).
- Otherwise, it deals as much damage as defined by [[[:Template:TTL]]]Template:TTL=.
RA2/YR
If set, it will force the object to fire its DeathWeapon= at itself when it gets killed/destroyed (by a non-Temporal warhead). In the event that DeathWeapon is undefined, it fires its Primary= weapon instead.