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NavalTargeting: Difference between revisions

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{| align="center" cellpadding="4" class="table_descrowdesccol"
!bgcolor="#e5e5e5" style="border-bottom: 1px solid #000000;border-right: 1px solid #000000;"|Value
!Value
!bgcolor="#e5e5e5" style="border-bottom: 1px solid #000000;border-left: 1px solid #000000;border-right: 1px solid #000000;"|Basic game interpretation
!Basic game interpretation
!bgcolor="#e5e5e5" style="border-bottom: 1px solid #000000;border-left: 1px solid #000000;"|Explanation from rules
!Explanation from rules
|-
|-
!bgcolor="#e5e5e5" style="border-bottom: 1px solid #000000;border-right: 1px solid #000000;border-top: 1px solid #000000;"|0
!0
|style="border: 1px solid #000000;"|UNDERWATER_NEVER
|UNDERWATER_NEVER
|style="border-bottom: 1px solid #000000;border-left: 1px solid #000000;border-top: 1px solid #000000;"|Can't shoot at all at underwater
|Can't shoot at all at underwater
|-
|-
!bgcolor="#e5e5e5" style="border-bottom: 1px solid #000000;border-right: 1px solid #000000;border-top: 1px solid #000000;"|1
!1
|style="border: 1px solid #000000;"|UNDERWATER_SECONDARY
|UNDERWATER_SECONDARY
|style="border-bottom: 1px solid #000000;border-left: 1px solid #000000;border-top: 1px solid #000000;"|Use Second weapon against underwater
|Use Second weapon against underwater
|-
|-
!bgcolor="#e5e5e5" style="border-right: 1px solid #000000;border-top: 1px solid #000000;"|2
!2
|style="border: 1px solid #000000;"|UNDERWATER_ONLY
|UNDERWATER_ONLY
|style="border-left: 1px solid #000000;border-top: 1px solid #000000;"|Can only shoot underwater
|Can only shoot underwater
|-
|-
!bgcolor="#e5e5e5" style="border-right: 1px solid #000000;border-top: 1px solid #000000;"|3
!3
|style="border: 1px solid #000000;"|ORGANIC_SECONDARY
|ORGANIC_SECONDARY
|style="border-left: 1px solid #000000;border-top: 1px solid #000000;"|Use second Weapon on organic
|Use second Weapon on organic
|-
|-
!bgcolor="#e5e5e5" style="border-right: 1px solid #000000;border-top: 1px solid #000000;"|4
!4
|style="border: 1px solid #000000;"|SEAL_SPECIAL
|SEAL_SPECIAL
|style="border-left: 1px solid #000000;border-top: 1px solid #000000;"|Primary on Amphibious and organic, Second on Naval and underwater-not-organic
|Primary on Amphibious and organic, Second on Naval and underwater-not-organic
|-
|-
!bgcolor="#e5e5e5" style="border-right: 1px solid #000000;border-top: 1px solid #000000;"|5
!5
|style="border: 1px solid #000000;"|NAVAL_ALL
|NAVAL_ALL
|style="border-left: 1px solid #000000;border-top: 1px solid #000000;"|Go ahead and shoot everything with Primary¹
|Go ahead and shoot everything with Primary¹
|-
|-
!bgcolor="#e5e5e5" style="border-right: 1px solid #000000;border-top: 1px solid #000000;"|6
!6
|style="border: 1px solid #000000;"|NAVAL_NONE
|NAVAL_NONE
|style="border-left: 1px solid #000000;border-top: 1px solid #000000;"|Don't even shoot into the water
|Don't even shoot into the water
|-
|-
!bgcolor="#e5e5e5" style="border-right: 1px solid #000000;border-top: 1px solid #000000;"|7 (YR)
!7{{yro}}
|style="border-left: 1px solid #000000;border-right: 1px solid #000000;border-top: 1px solid #000000;"|NAVAL_PRIMARY
|NAVAL_PRIMARY
|style="border-left: 1px solid #000000;border-top: 1px solid #000000;"|Able to shoot ground target with secondary weapon, but Naval is the primary target²
|Able to shoot ground target with secondary weapon, but Naval is the primary target²
|}
|}



Revision as of 14:33, 15 August 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: NavalTargeting
File(s): rules(md).ini
Values: 0, 1, 2, 3, 4, 5, 6, 7
Special Values: None
Default: 0
Applicable to: All *Types


This flag determines whether an object can fire on naval units (as opposed to land units) or not. It has several more options to choose from than LandTargeting, and YR expanded it by one more, adding the possible restriction to only use the primary weapon on naval targets.

This flag, along with LandTargeting, was likely introduced because technically, ships are ground-level units as well, and a simple AG=yes would have does allow Submarines, for example, to fire torpedoes through the water, over the ground, into a tank. This, of course, is not desired. Therefore, the additional target area distinction between "Land" and "Naval" was created. The originally intended AN and AS were probably dismissed because they were not "complex" enough, allowing only a simple "Can fire on submarines? Yes." rather than something like "Can fire on submarines? Yes, but only with it's Secondary.".


Value Basic game interpretation Explanation from rules
0 UNDERWATER_NEVER Can't shoot at all at underwater
1 UNDERWATER_SECONDARY Use Second weapon against underwater
2 UNDERWATER_ONLY Can only shoot underwater
3 ORGANIC_SECONDARY Use second Weapon on organic
4 SEAL_SPECIAL Primary on Amphibious and organic, Second on Naval and underwater-not-organic
5 NAVAL_ALL Go ahead and shoot everything with Primary¹
6 NAVAL_NONE Don't even shoot into the water
7 NAVAL_PRIMARY Able to shoot ground target with secondary weapon, but Naval is the primary target²


UNDERWATER_* refers to units with Underwater=yes set.
ORGANIC_* refers to units with Organic=yes set.
NAVAL_* refers to units with Naval=yes set.


¹ Note: According to The Guide, this actually only means that everything with Naval=yes set will be attacked with the primary weapon. That leaves the secondary undocumented. It could mean a boomer, was it set NavalTargeting=5, would shoot torpedos on ships, but fire Cruise Missiles to kill Robot Tanks, Amphibious Transporters and Tanyas in the water. This, however, is pure speculation by this revision's author.
² Also note that DeeZire mentioned a NavalTargeting=7 unit could get confused if ordered to attack amphibious units.

Primary/Secondary Land/Naval issues

NavalTargeting=1
LandTargeting=2
NavalTargeting=3
LandTargeting=2
NavalTargeting=7
LandTargeting=1
NavalTargeting=4
LandTargeting=2

This section is just ment to show that Naval- & LandTargeting aren't mutually exclusive, and can confuse the hell out of you as well as the game. Apart from the usual checks, you should watch them double closely if you're doing any extended Primary/Secondary magic.

See also

TechnoTypes: AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes