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RadLevelFactor: Difference between revisions

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m Template Updated
Nighthawk200 (talk | contribs)
RP note added
 
Line 4: Line 4:
|values=float
|values=float
|default=1?
|default=1?
|types={{Categ|Radiation|Radiation}}
|types={{Categ|Radiation|Radiation}}, {{Categ|Weapon|Weapons}} in RP 1.07 or greater
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes

Latest revision as of 09:43, 2 April 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RadLevelFactor
File(s): Rules(md).ini
Values: float
Default: 1?
Applicable to: Radiation, Weapons in RP 1.07 or greater


The damage that radiation inflicts on units (prior to Verses and similar recalculations) is calculated by the formula: RadLevel * RadLevelFactor.