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EliteAbilities: Difference between revisions
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Nighthawk200 (talk | contribs) Added DCoder's info |
Nighthawk200 (talk | contribs) Edited, thanks for the info. |
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This flag specifies a list of veterancy bonuses that this object gains when it reaches "Elite" stage. All possible values are hardcoded, and are listed at <tt>[[VeteranAbilities]]</tt>. These values do not stack with [[VeteranAbilities]], i.e. you do not get twice the Strength increase from having the ARMOR statement in both lists. However, current abilities | This flag specifies a list of veterancy bonuses that this object gains when it reaches "Elite" stage. All possible values are hardcoded, and are listed at <tt>[[VeteranAbilities]]</tt>. These values do not stack with [[VeteranAbilities]], i.e. you do not get twice the Strength increase from having the ARMOR statement in both lists. However, current abilities cannot be altered between Veteran and Elite level. In other words, the game will still keep the SENSORS ability at Elite level, even if it is only in hte Veteran list. |
Revision as of 09:19, 23 February 2008
Flag: | EliteAbilities |
File(s): | Rules(md).ini |
Values: | Comma-separated list of Strings (hardcoded flags) |
Default: | none |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
This flag specifies a list of veterancy bonuses that this object gains when it reaches "Elite" stage. All possible values are hardcoded, and are listed at VeteranAbilities. These values do not stack with VeteranAbilities, i.e. you do not get twice the Strength increase from having the ARMOR statement in both lists. However, current abilities cannot be altered between Veteran and Elite level. In other words, the game will still keep the SENSORS ability at Elite level, even if it is only in hte Veteran list.