DeathAnims: Difference between revisions
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Defines which animation sequence should be used when this InfantryType is killed. This is used because InfantryTypes cannot have an Explosion= defined. The animation sequence must be listed in the [Animations] section of RULES.INI and defined in ART.INI. Note that this will over-ride the InfDeath= logic on any Warhead= that kills this unit as this animation will always be displayed when the unit is killed regardless of the type of death that has been inflicted. Oddly, this is not used in Red Alert 2 even though it is new to the game engine. | Defines which animation sequence should be used when this InfantryType is killed. This is used because InfantryTypes cannot have an Explosion= defined. The animation sequence must be listed in the [Animations] section of RULES.INI and defined in ART.INI. Note that this will over-ride the InfDeath= logic on any Warhead= that kills this unit as this animation will always be displayed when the unit is killed regardless of the type of death that has been inflicted. Oddly, this is not used in Red Alert 2 even though it is new to the game engine. | ||
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Necessary to add despite lack of rewrite:<br> | |||
{{Automatictypelist|Animations|Animations}} |
Revision as of 06:40, 14 April 2008
Flag: | DeathAnims |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Defines which animation sequence should be used when this InfantryType is killed. This is used because InfantryTypes cannot have an Explosion= defined. The animation sequence must be listed in the [Animations] section of RULES.INI and defined in ART.INI. Note that this will over-ride the InfDeath= logic on any Warhead= that kills this unit as this animation will always be displayed when the unit is killed regardless of the type of death that has been inflicted. Oddly, this is not used in Red Alert 2 even though it is new to the game engine.
Necessary to add despite lack of rewrite:
Automatic List Inclusion
Animations used as values for this flag are automatically listed under the internal [Animations] array. However no harm can be done by listing them manually.