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RepairStep: Difference between revisions
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Nighthawk200 (talk | contribs) m Template Updated |
Added Correlation to TiberiumHeal |
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|name=RepairStep | |name=RepairStep | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values= | |values={{Values|unsigned integers}} | ||
|default=? | |default=? | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
Line 14: | Line 14: | ||
{{tt|RepairStep}} specifies the number of hitpoints that are recovered: | {{tt|RepairStep}} specifies the number of hitpoints that are recovered: | ||
* Every {{TTL|RepairRate}} minutes for | * Every {{TTL|RepairRate}} minutes for [[BuildingTypes]] being repaired using a gameplay function (the "wrench" tool). | ||
* Every {{TTL|URepairRate}} minutes for | * Every {{TTL|URepairRate}} minutes for [[VehicleTypes]] and [[AircraftTypes]] being repaired by a {{tt|BuildingType}} with {{TTL|UnitRepair|yes}}. | ||
* Every {{tt|[[TiberiumHeal#For_.5BGeneral.5D|TiberiumHeal]]}}{{Fnl|1}} minutes for [[VehicleTypes]] and [[AircraftTypes]] with {{tt|[[TiberiumHeal#For_InfantryTypes.2C_VehicleTypes.2C_and_AircraftTypes|TiberiumHeal{{equal}}yes]]}} that are positioned above [[OverlayTypes]] with {{tt|[[Tiberium_%28INI_flag%29|Tiberium{{equal}}yes]]}}. | |||
==Footnotes== | |||
{{Fn|1|Note that TiberiumHeal is only parsed in {{Ts}} and will not have any effect in {{Ra2}}.}} |
Revision as of 21:48, 17 April 2008
Flag: | RepairStep |
File(s): | Rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | ? |
Applicable to: | General |
RepairStep specifies the number of hitpoints that are recovered:
- Every Template:TTL minutes for BuildingTypes being repaired using a gameplay function (the "wrench" tool).
- Every Template:TTL minutes for VehicleTypes and AircraftTypes being repaired by a BuildingType with Template:TTL.
- Every TiberiumHeal1 minutes for VehicleTypes and AircraftTypes with TiberiumHeal=yes that are positioned above OverlayTypes with Tiberium=yes.
Footnotes
1 ↑ Note that TiberiumHeal is only parsed in Tiberian Sun and will not have any effect in Red Alert 2.