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{{Flag
{{Flag
|name=VeteranAbilities
|values={{Values|stringlist|hardcoded values{{Sup|[[{{PAGENAME}}#Accepted_values|{{Arr|d}}]]}}}}
|files={{Categ|Rules(md).ini}}
|types={{CatAllTypes}}
|values={{Values|stringlist|hardcoded values (see article)}}
|default=none
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|ts=yes
|ts=yes
|fs=yes
|fs=yes
Line 13: Line 10:
}}
}}


This flag specifies a list of promotional bonuses granted to the the unit upon reaching "Veteran" status.
This flag specifies a list of promotional bonuses granted to a unit upon reaching "Veteran" status.


Any values other than the ones listed below are simply ignored.
==Accepted values==


{| cellpadding="4" class="table_descrow"
{| class="table_descrow" cellpadding="5"
|+'''Possible values for {{tt|VeteranAbilities}}'''
! Value
! Value
! Effect
! Effect
|-
|-
| FASTER
| <code>FASTER</code>
| Applies the effect of {{TTL|VeteranSpeed}} to {{TTL|Speed}}
| Applies the effect of {{TTL|VeteranSpeed}} to {{TTL|Speed}}
|-
|-
| STRONGER
| <code>STRONGER</code>
| Applies the effect of {{TTL|VeteranArmor}} to damage received
| Applies the effect of {{TTL|VeteranArmor}} to damage received
|-
|-
| FIREPOWER
| <code>FIREPOWER</code>
| Applies the effect of {{TTL|VeteranCombat}} to {{TTL|Damage}} of all [[weapon]]s
| Applies the effect of {{TTL|VeteranCombat}} to {{TTL|Damage}} of all [[weapon]]s
|-
|-
| SCATTER
| <code>SCATTER</code>
| Causes unit to automatically scatter from weapon fire and move away from units that attempt to crush it (if applicable)
| Causes unit to automatically scatter from weapon fire and move away from units that attempt to crush it (if applicable)
|-
|-
| ROF
| <code>ROF</code>
| Applies the effect of {{TTL|VeteranROF}} to {{TTL|ROF}} of all weapons
| Applies the effect of {{TTL|VeteranROF}} to {{TTL|ROF}} of all weapons
|-
|-
| SIGHT
| <code>SIGHT</code>
| Applies the effect of {{TTL|VeteranSight}} to {{TTL|Sight}}
| Applies the effect of {{TTL|VeteranSight}} to {{TTL|Sight}}
|-
|-
| CLOAK
| <code>CLOAK</code>
| Grants the effect of <tt>[[Cloakable]]=yes</tt>
| Grants the effect of {{TTL|Cloakable|yes}}
|-
|-
| TIBERIUM_PROOF
| <code>TIBERIUM_PROOF</code>
| Grants the effect of <tt>[[TiberiumProof]]=yes</tt>
| Grants the effect of {{TTL|TiberiumProof|yes}}
|-
|-
| VEIN_PROOF
| <code>VEIN_PROOF</code>
| Grants the effect of <tt>[[ImmuneToVeins]]=yes</tt>
| Grants the effect of {{TTL|ImmuneToVeins|yes}}
|-
|-
| SELF_HEAL
| <code>SELF_HEAL</code>
| Grants the effect of <tt>[[SelfHealing]]=yes</tt>
| Grants the effect of {{TTL|SelfHealing|yes}}
|-
|-
| EXPLODES
| <code>EXPLODES</code>
| Grants the effect of <tt>[[Explodes]]=yes</tt>
| Grants the effect of {{TTL|Explodes|yes}}
|-
|-
| RADAR_INVISIBLE
| <code>RADAR_INVISIBLE</code>
| Grants the effect of <tt>[[RadarInvisible]]=yes</tt>
| Grants the effect of {{TTL|RadarInvisible|yes}}
|-
|-
| SENSORS
| <code>SENSORS</code>
| Grants the effect of <tt>[[Sensors]]=yes</tt>
| Grants the effect of {{TTL|Sensors|yes}}
|-
|-
| FEARLESS
| <code>FEARLESS</code>
| Grants the effect of <tt>[[Fearless]]=yes</tt>
| Grants the effect of {{TTL|Fearless|yes}}
|-
|-
| C4
| <code>C4</code>
| Grants the effect of <tt>[[C4]]=yes</tt>{{fnl|1}}
| Grants the effect of {{TTL|C4|yes}}{{fnl|1}}
|-
|-
| TIBERIUM_HEAL
| <code>TIBERIUM_HEAL</code>
| Grants the effect of <tt>[[TiberiumHeal]]=yes</tt>
| Grants the effect of {{TTL|TiberiumHeal|yes}}
|-
|-
| GUARD_AREA
| <code>GUARD_AREA</code>
| Causes unit to automatically enter a [[Guard]] mission when idle
| Causes unit to automatically enter a guard mission when idle
|-
|-
| CRUSHER
| <code>CRUSHER</code>
| Grants the effect of <tt>[[Crusher]]=yes</tt>
| Grants the effect of {{TTL|Crusher|yes}}
|}
|}


==See also==
*{{TTL|EliteAbilities}}


==Footnotes==
==Footnotes==
{{fn|1|C4 promotional bonus only works properly in {{Ts}} and {{Fs}}. In {{Ra2}} and {{Yr}} the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.}}
{{fn|1|C4 promotional bonus only works properly in {{Ts}} and {{Fs}}. In {{Ra2}} and {{Yr}} the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.}}
==See also==
*[[VeteranSpeed]]
*[[VeteranArmor]]
*[[VeteranCombat]]
*[[VeteranROF]]
*[[VeteranSight]]
*{{TTL|EliteAbilities}}

Revision as of 01:00, 28 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeteranAbilities
File(s): rules(md).ini
Values: Comma-separated list of strings. (Limited to: hardcoded values)
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag specifies a list of promotional bonuses granted to a unit upon reaching "Veteran" status.

Accepted values

Value Effect
FASTER Applies the effect of Template:TTL to Template:TTL
STRONGER Applies the effect of Template:TTL to damage received
FIREPOWER Applies the effect of Template:TTL to Template:TTL of all weapons
SCATTER Causes unit to automatically scatter from weapon fire and move away from units that attempt to crush it (if applicable)
ROF Applies the effect of Template:TTL to Template:TTL of all weapons
SIGHT Applies the effect of Template:TTL to Template:TTL
CLOAK Grants the effect of Template:TTL
TIBERIUM_PROOF Grants the effect of Template:TTL
VEIN_PROOF Grants the effect of Template:TTL
SELF_HEAL Grants the effect of Template:TTL
EXPLODES Grants the effect of Template:TTL
RADAR_INVISIBLE Grants the effect of Template:TTL
SENSORS Grants the effect of Template:TTL
FEARLESS Grants the effect of Template:TTL
C4 Grants the effect of Template:TTL1
TIBERIUM_HEAL Grants the effect of Template:TTL
GUARD_AREA Causes unit to automatically enter a guard mission when idle
CRUSHER Grants the effect of Template:TTL

See also

Footnotes

1 C4 promotional bonus only works properly in Tiberian Sun and Firestorm. In Red Alert 2 and Yuri's Revenge the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.