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ProneDamage: Difference between revisions

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Correcting per exe (Thanks Kenji)
Updating flag template
Line 1: Line 1:
{{Flag
{{Flag
|name=ProneDamage
|name=ProneDamage
|files=rules(md).ini
|files={{Categ|ini=rules}}
|values=percentage / float
|types={{Categ|Warheads}} / {{Categ|General}}
|values={{values|Floats}}
|default=100%
|default=100%
|types=[[Warhead]]s / [<tt>[[General]]</tt>]
|ra=yes
|ra=yes
|cs=yes
|cs=yes
Line 19: Line 19:


It is a global setting (in {{sl|General}}) in RA1, and is a Warhead property in TS and later.
It is a global setting (in {{sl|General}}) in RA1, and is a Warhead property in TS and later.
[[Category:Rules(md).ini Flags]]
[[Category:Warhead Flags]]

Revision as of 20:19, 29 December 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ProneDamage
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 100%
Applicable to: Warheads / General


This flag defines a multiplier to damage all InfantryTypes receive from this Warhead while prone (at least in Yuri's Revenge, that means "after it has played its Template:TTL= sequence and before it has played Template:TTL= or Template:TTL= sequences afterwards"). It is a direct multiplier to Template:TTL applied before the Template:TTL has been calculated.

It is a global setting (in [General]) in RA1, and is a Warhead property in TS and later.