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ProneDamage: Difference between revisions
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Correcting per exe (Thanks Kenji) |
Updating flag template |
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Line 1: | Line 1: | ||
{{Flag | {{Flag | ||
|name=ProneDamage | |name=ProneDamage | ||
|files=rules | |files={{Categ|ini=rules}} | ||
|values= | |types={{Categ|Warheads}} / {{Categ|General}} | ||
|values={{values|Floats}} | |||
|default=100% | |default=100% | ||
|ra=yes | |ra=yes | ||
|cs=yes | |cs=yes | ||
Line 19: | Line 19: | ||
It is a global setting (in {{sl|General}}) in RA1, and is a Warhead property in TS and later. | It is a global setting (in {{sl|General}}) in RA1, and is a Warhead property in TS and later. | ||
Revision as of 20:19, 29 December 2008
Flag: | ProneDamage |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 100% |
Applicable to: | Warheads / General |
This flag defines a multiplier to damage all InfantryTypes receive from this Warhead while prone (at least in Yuri's Revenge, that means "after it has played its Template:TTL= sequence and before it has played Template:TTL= or Template:TTL= sequences afterwards"). It is a direct multiplier to Template:TTL applied before the Template:TTL has been calculated.
It is a global setting (in [General]) in RA1, and is a Warhead property in TS and later.