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LineTrailColorDecrement: Difference between revisions
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Nighthawk200 (talk | contribs) Got the Types right this time. |
Rewrite per EXE |
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Line 1: | Line 1: | ||
{{Flag | {{Flag | ||
|files={{Categ|ini=art}} | |files={{Categ|ini=art}} | ||
|types={{Categ| | |types={{Categ|Objects}} | ||
|values={{values|unsigned integers}} | |values={{values|unsigned integers}} | ||
|default=16 | |||
|ra2=yes | |ra2=yes | ||
|yr | |yr=yes}} | ||
If this object has {{TTL|UseLineTrail|yes}}, then this flag defines the decrement (fadeout) of the Line Trail applied every frame. | |||
If the player is using the Low Detail Level, the value specified in this flag is multiplied by 2. | |||
==See also== | ==See also== | ||
* {{TTL|UseLineTrail}} | * {{TTL|UseLineTrail}} | ||
* {{TTL|LineTrailColor}} | * {{TTL|LineTrailColor}} |
Revision as of 05:30, 3 October 2009
Flag: | LineTrailColorDecrement |
File(s): | art(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 16 |
Applicable to: | TechnoTypes: AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes as well as ObjectTypes: Animations, Projectiles, TMPTiles, OverlayTypes, ParticleSystems, Particles, SmudgeTypes, TerrainTypes and VoxelAnimTypes |
If this object has Template:TTL, then this flag defines the decrement (fadeout) of the Line Trail applied every frame.
If the player is using the Low Detail Level, the value specified in this flag is multiplied by 2.