LineTrailColorDecrement
Flag: | LineTrailColorDecrement |
File(s): | art(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 16 |
Applicable to: | TechnoTypes: AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes as well as ObjectTypes: Animations, Projectiles, TMPTiles, OverlayTypes, ParticleSystems, Particles, SmudgeTypes, TerrainTypes and VoxelAnimTypes |
If this object has UseLineTrail=yes, then this flag defines the decrement (fadeout) of the Line Trail applied every frame.
If the player is using the Low Detail Level, the value specified in this flag is multiplied by 2.
A higher value means Continuity and reduced color fading(Values greater than "200" It will make you almost invisible).
If the value is set to 0, it does not create an indestructible trail line; instead, it becomes a fixed length that depends solely on the unit's movement speed and does not disappear over time.
- If the 'length' is defined by the number of times of Chrono movement, only 31 trails can be stored.
- On the 32nd Chrono movement, the first trail will start to be erased.
If the value is negative, due to algorithmic issues, the LineTrailColor setting becomes ineffective, and there will be a color change similar to when affected by AlphaImage, which is mostly unattractive.
- The length remains the same.
Note
Due to its drawing logic, this Line will not be paused and dissipated by Phobos's FrameByFrame feature.