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Difference between revisions of "MaximumAIDefensiveTeams"
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− | When an AI house has no less than this many [[TeamTypes]] with {{ | + | When an AI house has no less than this many [[TeamTypes]] with {{f|IsBaseDefense|yes|link}} active, it will start thinking that any trigger including at least one such team doesn't have all of its conditions met and thus cannot be executed. See also {{f|MinimumAIDefensiveTeams|link}} and {{f|UseMinDefenseRule|link}}. |
Latest revision as of 10:18, 27 November 2009
Flag: | MaximumAIDefensiveTeams |
File(s): | rules(md).ini |
Values: | Comma-separated list of strings. (Limited to: unsigned integers listed by difficulty, hard -> easy) |
Applicable to: | General |
When an AI house has no less than this many TeamTypes with IsBaseDefense=yes active, it will start thinking that any trigger including at least one such team doesn't have all of its conditions met and thus cannot be executed. See also MinimumAIDefensiveTeams and UseMinDefenseRule.