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MobileFire: Difference between revisions
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Adding ROF weirdness |
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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Specifies whether the unit should be allowed to fire while moving. | Specifies whether the unit should be allowed to fire while moving. | ||
{{Bugs}} | {{Bugs}} | ||
Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon [[ROF]] will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the {{ | Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon [[ROF]] will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the {{f|CanPassiveAquire|yes|link}} setting while moving, however. | ||
{{NeedTesting}} | {{NeedTesting}} | ||
Appears to also allow a unit to ignore its ammo's [[Reload]] time. | Appears to also allow a unit to ignore its ammo's [[Reload]] time. |
Revision as of 08:19, 27 November 2009
Flag: | MobileFire |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies whether the unit should be allowed to fire while moving.
Bugs/Side-Effects/Unexpected Limitations
Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon ROF will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the CanPassiveAquire=yes setting while moving, however.
Template:NeedTesting Appears to also allow a unit to ignore its ammo's Reload time.