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ChronoMinimumDelay: Difference between revisions
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De-DZed. Another one bites the dust. |
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{{ | {{Flag | ||
|values={{Values|unsigned integers}} | |||
|default=0 | |||
|types={{Categ|General|[General]}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
This flag specifies the minimum amount of time in [[Frame|frames]] that it takes for a [[TechnoTypes|unit]] with {{f|Locomotor|{4A582747-9839-11d1-B709-00A024DDAFD1}|link}} (chronoshift) to phase in{{fnl|1}} after moving to a new location. | |||
Phase-in time may only be longer than {{f|{{PAGENAME}}|link}} if {{s|General|link}}{{arr}}{{f|ChronoTrigger|yes|link}} and the unit moves a sufficient distance in [[Lepton|leptons]] of at least {{s|General}}{{arr}}{{f|ChronoRangeMinimum|link}}. In that case, the exact time depends on {{s|General}}{{arr}}{{f|ChronoDistanceFactor|link}}. | |||
==See also== | |||
* {{f|ChronoTrigger|link}} | |||
* {{f|ChronoDistanceFactor|link}} | |||
* {{f|ChronoRangeMinimum|link}} | |||
==Notes== | |||
{{fn|1|While a unit is phasing in it cannot move or fire any [[weapons]], but it can still take damage and perform some auxilliary functions such as deploying.}} |
Latest revision as of 22:40, 12 December 2009
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Flag: | ChronoMinimumDelay |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 0 |
Applicable to: | [General] |
This flag specifies the minimum amount of time in frames that it takes for a unit with Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} (chronoshift) to phase in1 after moving to a new location.
Phase-in time may only be longer than ChronoMinimumDelay if [General]→ChronoTrigger=yes and the unit moves a sufficient distance in leptons of at least [General]→ChronoRangeMinimum. In that case, the exact time depends on [General]→ChronoDistanceFactor.
See also
Notes
1 ↑ While a unit is phasing in it cannot move or fire any weapons, but it can still take damage and perform some auxilliary functions such as deploying.