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VoiceSecondaryEliteWeaponAttack: Difference between revisions
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{{ | {{Flag | ||
Specifies | |name={{PAGENAME}} | ||
|files={{Categ|ini=rules}} | |||
|values={{Values|string|Sound Entries}} | |||
|default=<none> | |||
|types={{Categ|Technoes}} (YR) | |||
|yr=yes | |||
}} | |||
Specifies any valid sound to play when an elite unit fires its secondary weapon. If this value is not set or it is invalid, {{f|VoiceAttack|link}} is used instead. Rookie and veteran units use the sound entries defined by {{f|VoiceSecondaryWeaponAttack|link}}{{Yro}}. | |||
For more information on how the firing voice is selected, see {{f|VoiceAttack|link}}. | |||
==See also== | |||
* {{f|VoiceAttack|link}} | |||
* {{f|VoiceSecondaryWeaponAttack|link}} | |||
* {{f|VoicePrimaryWeaponAttack|link}} | |||
* {{f|VoicePrimaryEliteWeaponAttack|link}} | |||
* {{f|VoiceIFVRepair|link}} |
Latest revision as of 00:23, 18 April 2011
Flag: | VoiceSecondaryEliteWeaponAttack |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Sound Entries) |
Default: | <none> |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes (YR) |
Specifies any valid sound to play when an elite unit fires its secondary weapon. If this value is not set or it is invalid, VoiceAttack is used instead. Rookie and veteran units use the sound entries defined by VoiceSecondaryWeaponAttack.
For more information on how the firing voice is selected, see VoiceAttack.