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SelfHealInfantryAmount: Difference between revisions
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{{ | {{Flag | ||
|files={{Categ|ini=rules}} | |||
|values={{Values|Unsigned integers}} | |||
|default=20 | |||
|types={{Categ|General}} (see respective notes below) | |||
|yr=yes | |||
}} | |||
If a BuildingType's {{f|InfantryGainSelfHeal|link}} is set to a value greater than zero, all InfantryTypes on the map belonging to the BuildingType's owner receive {{f|InfantryGainSelfHeal|link}} * {{f|SelfHealInfantryAmount}} points to their {{f|Strength|link}} each {{f|SelfHealInfantryFrames|link}} number of frames, until {{f|Strength}} reaches the InfantryType's maximum value (it does not overflow). |
Revision as of 23:14, 29 October 2012
Flag: | SelfHealInfantryAmount |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 20 |
Applicable to: | General (see respective notes below) |
If a BuildingType's InfantryGainSelfHeal is set to a value greater than zero, all InfantryTypes on the map belonging to the BuildingType's owner receive InfantryGainSelfHeal * SelfHealInfantryAmount points to their Strength each SelfHealInfantryFrames number of frames, until Strength reaches the InfantryType's maximum value (it does not overflow).