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IgnoresFirestorm: Difference between revisions
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Line 7: | Line 7: | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
|ra2= | |ra2=yes | ||
|yr= | |yr=yes | ||
|ra2obsolete=yes | |ra2obsolete=yes | ||
}} | }} |
Latest revision as of 21:07, 5 April 2015
Flag: | IgnoresFirestorm |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Projectiles and TechnoTypes:
AircraftTypes,
BuildingTypes,
InfantryTypes
and VehicleTypes |
Logic related to IgnoresFirestorm, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
Whether or not this unit, aircraft, infantry, or projectile ignores active FirestormWall=yes sections. If no, the object is destroyed when it comes in contact with the Firestorm, otherwise it is allowed to pass unharmed.
This tag is parsed in Red Alert 2 and Yuri's Revenge, but as Firestorm Walls cannot be activated, it serves no purpose.