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CanC4: Difference between revisions

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{{bugs}}
{{bugs}}
A building with {{f|CanC4|yes}} will always take at least one hitpoint of damage. This means negative values (after factoring in {{f|Verses|link}} and {{f|Damage|link}}) are forced to become positive.
A building with {{f|CanC4|no}} will always take at least one hitpoint of damage. This means negative values (after factoring in {{f|Verses|link}} and {{f|Damage|link}}) are forced to become positive.

Revision as of 15:09, 3 June 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CanC4
File(s): Rules(md).ini
Values: boolean
Default: yes
Applicable to: BuildingTypes


Determines whether or not this building can be destroyed by a unit with C4=yes. This does not prevent it from being destroyed by the various "fake" C4 weapons in RA2/YR on the Chrono Commando, Navy Seal, and Tanya (against vehicles).

This tag also overrides the cursor sabotage effect of MigAttackCursor.

Bugs/Side-Effects/Unexpected Limitations

A building with CanC4=no will always take at least one hitpoint of damage. This means negative values (after factoring in Verses and Damage) are forced to become positive.