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UnitsGainSelfHeal: Difference between revisions
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{{ | {{Flag | ||
|files={{Categ|ini=rules}} | |||
( | |values={{Values|Unsigned integers}} | ||
|default=0 | |||
|types={{Categ|BuildingTypes}} | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
If set to a value greater than zero, the BuildingType periodically heals all of the owner's UnitTypes on the map after each {{f|SelfHealUnitFrames|link}} by {{f|SelfHealUnitAmount|link}} multiplied by this flag's value. Additionally, all of the player's UnitTypes receive a wrench pip next to their health bar which blinks every time the UnitType is healed by this logic. The effect is constant for as long as the BuildingType is intact and owned by the player. | |||
If set to zero, it completely disables the flag (the health bar pip doesn't even appear) as opposed to simply not healing. | |||
==Notes== | |||
''(testing needed to determine whether effect stacks with multiple buildings all having this flag and owned by the same player)'' | |||
==See also== | |||
* [[SelfHealing]] | |||
* [[SelfHealUnitFrames]] | |||
* [[SelfHealUnitAmount]] | |||
* [[InfantryGainSelfHeal]] |
Revision as of 20:09, 7 June 2015
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Flag: | UnitsGainSelfHeal |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 0 |
Applicable to: | BuildingTypes |
If set to a value greater than zero, the BuildingType periodically heals all of the owner's UnitTypes on the map after each SelfHealUnitFrames by SelfHealUnitAmount multiplied by this flag's value. Additionally, all of the player's UnitTypes receive a wrench pip next to their health bar which blinks every time the UnitType is healed by this logic. The effect is constant for as long as the BuildingType is intact and owned by the player.
If set to zero, it completely disables the flag (the health bar pip doesn't even appear) as opposed to simply not healing.
Notes
(testing needed to determine whether effect stacks with multiple buildings all having this flag and owned by the same player)