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SelfHealUnitAmount
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| Flag: | SelfHealUnitAmount |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | 5 |
| Applicable to: | General |
If a BuildingType's UnitsGainSelfHeal is set to a value greater than zero, all VehicleTypes without Organic=yes on the map belonging to the BuildingType's owner receive UnitsGainSelfHeal * SelfHealUnitAmount points to their Strength each SelfHealUnitFrames number of frames, until Strength reaches the VehicleType's maximum value (it does not overflow).