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SelfHealUnitAmount

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Flag: SelfHealUnitAmount
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 5
Applicable to: General


If a BuildingType's UnitsGainSelfHeal is set to a value greater than zero, all VehicleTypes without Organic=yes on the map belonging to the BuildingType's owner receive UnitsGainSelfHeal * SelfHealUnitAmount points to their Strength each SelfHealUnitFrames number of frames, until Strength reaches the VehicleType's maximum value (it does not overflow).

See Also