BalloonHover: Difference between revisions
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Added EN/AN regarding potential 'fix'/workaround for the "occupy target's cell" |
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Units with this flag set to "yes" will also attempt to hover above their target (if the target is on the ground) when attacking, instead of attacking the target from the distance defined by the {{Tt|[[Range]]}} flag on the weapon. If the unit is able to attack air targets and is told to do so, it will attempt to enter the same cell as the target. All the while it is approaching its target, it will still fire even if it has not yet entered the same cell, provided the target is within range. | Units with this flag set to "yes" will also attempt to hover above their target (if the target is on the ground) when attacking, instead of attacking the target from the distance defined by the {{Tt|[[Range]]}} flag on the weapon. If the unit is able to attack air targets and is told to do so, it will attempt to enter the same cell as the target. All the while it is approaching its target, it will still fire even if it has not yet entered the same cell, provided the target is within range. | ||
Editor's Note: | |||
In theory, mis-casing {{f|JumpJetAccel|link}} can be used as a 'fix' for the problem with BallonHover-ers always willing to occupy the same cell as the target. | |||
The unit will attempt to land, but never do so, but hovers in the air a short distance away from the ground. |
Revision as of 13:02, 22 July 2017
Flag: | BalloonHover |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Is used on units with JumpJet set and specifies that they will never land by default. This also has the additional effect of using the Balloon Hover Alternate Characteristics on the unit.
Units with this flag set to "yes" will also attempt to hover above their target (if the target is on the ground) when attacking, instead of attacking the target from the distance defined by the Range flag on the weapon. If the unit is able to attack air targets and is told to do so, it will attempt to enter the same cell as the target. All the while it is approaching its target, it will still fire even if it has not yet entered the same cell, provided the target is within range.
Editor's Note:
In theory, mis-casing JumpJetAccel can be used as a 'fix' for the problem with BallonHover-ers always willing to occupy the same cell as the target.
The unit will attempt to land, but never do so, but hovers in the air a short distance away from the ground.