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SnowOccupationBits: Difference between revisions
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Updated information along with helpful images. |
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This flag determines if and how a 1x1 [[TerrainTypes|TerrainType]] object allows [[InfantryTypes]] to occupy its cell. The values and their effects are listed below: | This flag determines if and how a 1x1 [[TerrainTypes|TerrainType]] object allows [[InfantryTypes]] to occupy{{Fnl|1}} its cell. The values and their effects are listed below: | ||
{| | {|class="wikitable" | ||
|- | |- | ||
!Value | |||
!colspan="2"|Effect | |||
|- | |- | ||
|- | |- | ||
| | |0 | ||
|Allows occupation of all three [[Cell_Spots|corners]], south, east, and west {{Fnl|2}} | |||
|[[File:Occupationbits0.png]] | |||
|- | |- | ||
| | |1 | ||
|Allows occupation of south and west corners | |||
|[[File:Occupationbits1.png]] | |||
|- | |- | ||
| | |2 | ||
|Allows occupation of south and east corners | |||
|[[File:Occupationbits2.png]] | |||
|- | |- | ||
| | |3 | ||
|Allows occupation of only south corner | |||
|[[File:Occupationbits3.png]] | |||
|- | |- | ||
| | |4 | ||
|Allows occupation of east and west corners | |||
|[[File:Occupationbits4.png]] | |||
|- | |- | ||
| | |5 | ||
| | |Allows occupation of only west corner | ||
|[[File:Occupationbits5.png]] | |||
|- | |- | ||
| | |6 | ||
|Allows occupation of only east corner | |||
|[[File:Occupationbits6.png]] | |||
|- | |||
|7 | |||
|No occupation allowed | |||
|[[File:Occupationbits7.png]] | |||
|- | |||
|>7 | |||
|The above pattern repeats itself. | |||
|} | |} | ||
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Negative values have the above pattern reversed. In other words, SnowOccupationBits=-1 is the same as SnowOccupationBits=7; Infantry cannot occupy any corner. SnowOccupationBits=-2 is the same as SnowOccupationBits=6; Infantry can only occupy the east corner. And so on. | Negative values have the above pattern reversed. In other words, SnowOccupationBits=-1 is the same as SnowOccupationBits=7; Infantry cannot occupy any corner. SnowOccupationBits=-2 is the same as SnowOccupationBits=6; Infantry can only occupy the east corner. And so on. | ||
{{Fn|1|InfantryTypes are unique in that they can move between and occupy subunits of a | ==Footnotes== | ||
{{Fn|1|InfantryTypes are unique in that they can move between and occupy [[Cell_Spots|subunits of a map cell]].}} | |||
{{Fn|2|In {{ts}} through {{yr}}, infantry can never actually occupy the north corner, only move through it.}} |
Revision as of 21:58, 23 June 2019
Flag: | SnowOccupationBits |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 7 |
Applicable to: | TerrainTypes |
This flag determines if and how a 1x1 TerrainType object allows InfantryTypes to occupy1 its cell. The values and their effects are listed below:
Value | Effect | |
---|---|---|
0 | Allows occupation of all three corners, south, east, and west 2 | |
1 | Allows occupation of south and west corners | |
2 | Allows occupation of south and east corners | |
3 | Allows occupation of only south corner | |
4 | Allows occupation of east and west corners | |
5 | Allows occupation of only west corner | |
6 | Allows occupation of only east corner | |
7 | No occupation allowed | |
>7 | The above pattern repeats itself. |
Negative values
Negative values have the above pattern reversed. In other words, SnowOccupationBits=-1 is the same as SnowOccupationBits=7; Infantry cannot occupy any corner. SnowOccupationBits=-2 is the same as SnowOccupationBits=6; Infantry can only occupy the east corner. And so on.
Footnotes
1 ↑ InfantryTypes are unique in that they can move between and occupy subunits of a map cell.
2 ↑ In Tiberian Sun through Yuri's Revenge, infantry can never actually occupy the north corner, only move through it.