ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
OpportunityFire: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Silverwind (talk | contribs) elaborated |
||
Line 1: | Line 1: | ||
{{ | {{Flag | ||
|name= | |||
|files={{Categ|ini=rules}} | |||
|values={{values|bool}} | |||
|special= | |||
|default=no | |||
|extver= | |||
|types={{Categ|VehicleTypes}}, {{Categ|InfantryTypes}}, {{Categ|AircraftTypes}} | |||
|ra2obsolete= | |||
|tsobsolete= | |||
|rponly= | |||
|aresflag= | |||
|hpflag= | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Determines whether this unit can fire whilst performing other actions (e.g. moving). For this to work, the unit needs to have the ability to aim or shoot at the target without turning itself, which can be achieved by, among other things: | |||
* giving it a [[Turret]], | |||
* equipping a weapon with a [[ROT#On_Projectiles|Homing]] Projectile, or | |||
* giving it a weapon with [[OmniFire]]. |
Latest revision as of 15:16, 28 September 2020
Flag: | |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | VehicleTypes, InfantryTypes, AircraftTypes |
Determines whether this unit can fire whilst performing other actions (e.g. moving). For this to work, the unit needs to have the ability to aim or shoot at the target without turning itself, which can be achieved by, among other things: