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Scorches2: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|values={{values|stringlist|[[SmudgeTypes]]}} | |||
|types={{Categ|CombatDamage}} | |||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |||
|yr=yes | |||
|tsobsolete=yes | |||
}} | |||
Lists the third set of [[SmudgeTypes|smudges]] to be used as scorch marks, in order of increasing smudge size. However, this list is merely a remnant from {{ts}}'s development, and as such is entirely obsolete. In {{ts}} through {{yr}}, scorch marks are left by [[animations]] with {{f|Scorch|yes|link}}. | |||
==See Also== | |||
*[[Scorches]] | |||
*[[Scorches1]] | |||
*[[Scorches3]] | |||
*[[Scorches4]] |
Latest revision as of 12:52, 30 September 2020
Flag: | Scorches2 |
File(s): | rules(md).ini |
Values: | Comma-separated list of strings. (Limited to: SmudgeTypes) |
Applicable to: | CombatDamage |
Logic related to Scorches2, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
Lists the third set of smudges to be used as scorch marks, in order of increasing smudge size. However, this list is merely a remnant from Tiberian Sun's development, and as such is entirely obsolete. In Tiberian Sun through Yuri's Revenge, scorch marks are left by animations with Scorch=yes.