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SpiralDeltaPerCoord: Difference between revisions

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{{DeeZireInclusion}}<br />
{{flag
Specifies a value used to offset successive particles to create a 'spiral' effect. Used on 'rail gun' type systems.
|files={{Categ|Rules(md).ini}}
|values={{values|float}}
|types={{Categ|ParticleSystems}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Specifies the delta between spiral coordinates, i.e. the wavelength of the railgun spiral.
 
'''Note:''' Only applicable to particle systems with {{f|BehavesLike|Railgun|link}}.

Latest revision as of 21:06, 2 May 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SpiralDeltaPerCoord
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: ParticleSystems


Specifies the delta between spiral coordinates, i.e. the wavelength of the railgun spiral.

Note: Only applicable to particle systems with BehavesLike=Railgun.