ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

ActiveAnimPoweredLight: Difference between revisions

From ModEnc
Jump to navigation Jump to search
4SG (talk | contribs)
Added findings in a study done by Starkku.
4SG (talk | contribs)
No edit summary
Line 14: Line 14:




Turns off the animation on low power. If the building has [[IsAnimDelayedFire]] set to true and the animation is [[SpecialAnim]], [[ActiveAnim]] is enabled if [[ActiveAnimPowered]] is set to true as it is normally hidden while [[SpecialAnim]] is visible for such buildings.
Turns off the animation on low power.


{{bugs}}
{{bugs}}

Revision as of 22:38, 29 March 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ActiveAnimPoweredLight
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: BuildingTypes



Turns off the animation on low power.

Bugs/Side-Effects/Unexpected Limitations

In Tiberian Sun and Firestorm, if set on a building, this flag causes the building's ActiveAnim to play as soon as the building is deployed, instead of waiting for the buildup animation to be finished first.

See Also