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VoiceSpecialAttack: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Specifies the sound to make when a unit is selected and ordered to perform its special function. Should be set to a valid entry from SOUND.INI. The special function includes the following unit attributes;-<br />
|name={{PAGENAME}}
C4=yes, Harvester=yes, Ivan=yes, Deployer=yes, Parasite=yes, CanDisguise=yes
|files={{Categ|ini=rules}}
|values={{Values|string|Sound Entries}}
|default=<none>
|types={{Categ|Technoes}}
|yr=yes
|ra2=yes
}}
 
Specifies any valid sound to play when an unit is set on a mission that is not Harvest, Attack, Move, Attack Move, Enter, Capture or Unload. As any other missions are rarely, if ever assigned as a result of an order given to unit, in practice this only really plays when {{f|C4|link}} infantry are ordered to demolish a building or a healer infantry is assigned to Guard Area via self-click.

Latest revision as of 23:20, 3 May 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VoiceSpecialAttack
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Sound Entries)
Default: <none>
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Specifies any valid sound to play when an unit is set on a mission that is not Harvest, Attack, Move, Attack Move, Enter, Capture or Unload. As any other missions are rarely, if ever assigned as a result of an order given to unit, in practice this only really plays when C4 infantry are ordered to demolish a building or a healer infantry is assigned to Guard Area via self-click.