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LightningRod: Difference between revisions
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m Yes, I have tested this, but only with buildings. Are you sure it works on other technotypes too? |
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Objects with this flag more likely to be hit by lightning bolts during Ion Storms. | |||
Relative to {{f|IonLightningRandomness|link}} and {{f|IonLightningFrequency|link}}, the chance of an object with {{f|LightningRod|yes}} to get struck by lightning is as follows: | |||
* 42% for powered-on buildings. | |||
* 12% for infantry and units with a powered locomotor. | |||
* 2% for the rest. | |||
== See Also == | |||
* [[IonLightningFrequency]] | |||
* [[IonLightningRandomness]] | |||
* [[IonImmune]] |
Latest revision as of 09:30, 14 September 2022
Flag: | LightningRod |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TechnoTypes:
AircraftTypes,
BuildingTypes,
InfantryTypes
and VehicleTypes |
Logic related to LightningRod, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
Objects with this flag more likely to be hit by lightning bolts during Ion Storms.
Relative to IonLightningRandomness and IonLightningFrequency, the chance of an object with LightningRod=yes to get struck by lightning is as follows:
- 42% for powered-on buildings.
- 12% for infantry and units with a powered locomotor.
- 2% for the rest.