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LightningRod: Difference between revisions

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Crimsonum (talk | contribs)
m Yes, I have tested this, but only with buildings. Are you sure it works on other technotypes too?
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== In {{ts}} / {{fs}} ==
Objects with this flag  more likely to be hit by lightning bolts during Ion Storms.


Makes the object this flag is attached to more likely to be targeted by Ion Storms.
Relative to {{f|IonLightningRandomness|link}} and {{f|IonLightningFrequency|link}}, the chance of an object with {{f|LightningRod|yes}} to get struck by lightning is as follows:
* 42% for powered-on buildings.
* 12% for infantry and units with a powered locomotor.
* 2% for the rest.
 
== See Also ==
* [[IonLightningFrequency]]
* [[IonLightningRandomness]]
* [[IonImmune]]

Latest revision as of 09:30, 14 September 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LightningRod
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes

Logic related to LightningRod, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Objects with this flag more likely to be hit by lightning bolts during Ion Storms.

Relative to IonLightningRandomness and IonLightningFrequency, the chance of an object with LightningRod=yes to get struck by lightning is as follows:

  • 42% for powered-on buildings.
  • 12% for infantry and units with a powered locomotor.
  • 2% for the rest.

See Also