ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
DeployingAnim: Difference between revisions
Jump to navigation
Jump to search
Updated. |
mNo edit summary |
||
Line 32: | Line 32: | ||
== See Also == | == See Also == | ||
*[[DoorAnim]] | |||
*[[UnderDoorAnim]] – Building shape rendered under the produced unit | *[[UnderDoorAnim]] – Building shape rendered under the produced unit | ||
*[[RoofDeployingAnim]] – Building shape rendered above a jumpjet unit as it leaves through the top door (RA2 and YR only) | *[[RoofDeployingAnim]] – Building shape rendered above a jumpjet unit as it leaves through the top door (RA2 and YR only) | ||
*[[UnderRoofDoorAnim]] – Building shape rendered below a jumpjet unit as it leaves through the top door (RA2 and YR only) | *[[UnderRoofDoorAnim]] – Building shape rendered below a jumpjet unit as it leaves through the top door (RA2 and YR only) | ||
*[[BibShape]] – Building shape that is always rendered below units | *[[BibShape]] – Building shape that is always rendered below units |
Revision as of 12:43, 16 June 2023
In Rules(md).ini
Flag: | DeployingAnim |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: Animations) |
Default: | none |
Applicable to: | TechnoTypes |
Specifies the animation to use when this object deploys into another.
In Art(md).ini
Flag: | DeployingAnim |
File(s): | Art(md).ini |
Values: | Strings: Normal text. (Limited to: Shape filename without the .shp file extension) |
Default: | none |
Applicable to: | BuildingTypes |
When this building produces a unit (any non-jumpjet vehicle in in RA2 and YR), this flag specifies the building shape that is rendered above the unit as it leaves through the building's front door. Typically, this represents all of the building's 'static' art that should appear above the unit, like the roof and the west/south side walls, while the door and any parts that should be rendered under the unit are transparent.
Applies only to factory buildings with WeaponsFactory enabled.
Automatic List Inclusion
Objects used as values for this flag are automatically listed under the appropriate internal array. However no harm can be done by listing them manually.
See Also
- DoorAnim
- UnderDoorAnim – Building shape rendered under the produced unit
- RoofDeployingAnim – Building shape rendered above a jumpjet unit as it leaves through the top door (RA2 and YR only)
- UnderRoofDoorAnim – Building shape rendered below a jumpjet unit as it leaves through the top door (RA2 and YR only)
- BibShape – Building shape that is always rendered below units