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CarriesCrate: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this VehicleType leaves a random powerup crate when it is destroyed. This will always be a random crate, a specific one cannot be stated. Note that CrateBeneath= should be used on BuildingTypes.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|VehicleTypes}}
|values={{values|boolean}}
|default=no
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Determines whether or not this [[VehicleType|vehicle]] leaves a random [[Powerups|powerup crate]] when it is destroyed. In skirmish/multiplayer, the crate will contain a random powerup; in singleplayer missions, the powerup is determined by {{f|WoodCrate|link}}.
 
In addition, at least in {{ts}} singleplayer mission maps, this flag is subject to {{f|TruckCrate|link}}, unless the vehicle [[IsTrain|is a train]], in which case it's subject to {{f|TrainCrate|link}}. This means that the unit will not ''spawn'' a crate if the map has {{f|TruckCrate|no}} ({{f|TrainCrate|no}} in case of trains).
 
== See Also ==
* [[CrateBeneath]]

Latest revision as of 08:44, 5 July 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CarriesCrate
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


Determines whether or not this vehicle leaves a random powerup crate when it is destroyed. In skirmish/multiplayer, the crate will contain a random powerup; in singleplayer missions, the powerup is determined by WoodCrate.

In addition, at least in Tiberian Sun singleplayer mission maps, this flag is subject to TruckCrate, unless the vehicle is a train, in which case it's subject to TrainCrate. This means that the unit will not spawn a crate if the map has TruckCrate=no (TrainCrate=no in case of trains).

See Also