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UseTurretShadow: Difference between revisions

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McPwny (talk | contribs)
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Crimsonum (talk | contribs)
Nothing to do with Titan; only used on MMKII in TS and Heavy Tank in RA2. Also, needs an image that shows the turret shadow frames in-editor and them missing in-game.
 
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{{flag
{{flag
|files={{Categ|Art(md).ini}}
|files={{Categ|Art(md).ini}}
|values={{values|boolean}}
|values={{Values|boolean}}
|types={{Categ|VehicleTypes}} (shp only)
|types={{Categ|VehicleTypes}}
|default=no
|default=no
|games
|games
|ts=yes
|ts=yes
|fs=yes
|fs=yes
|ets=yes
|hp=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes}}
|ares=yes
This tag was supposed to be used on shp based vehicles with turrets(which was only ever the titan in both TS and its successor RA2) to handle the shadow frames for the turret and legs separately and at the same time, but the tag is completely defunct and does nothing.
|tsobsolete=yes
}}


Unfortunately SHP based vehicles with turrets can not render their turret shadow frames, though the .shp file itself expects there to be frames present for it. Observe the vanilla titan's lack of turret shadow.
Based on its description in {{ini|art}}, this flag would have enabled the use of [[turret]] shadow frames on a vehicle object [[shape|shape]]. Unfortunately, this logic is defunct and the flag does nothing.
[[File:Image25.png]]
 
If the vehicle shape has turret frames, the game expects the respective shadow frames to be present, but those frames are not actually drawn in-game.

Latest revision as of 17:05, 26 October 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: UseTurretShadow
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes

Logic related to UseTurretShadow, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Based on its description in art(md).ini, this flag would have enabled the use of turret shadow frames on a vehicle object shape. Unfortunately, this logic is defunct and the flag does nothing.

If the vehicle shape has turret frames, the game expects the respective shadow frames to be present, but those frames are not actually drawn in-game.