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PowerSurplus: Difference between revisions
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{{ | {{Flag | ||
|files={{Categ|ini=rules}} | |||
|values={{Values|int}} | |||
|types={{Categ|AI}} | |||
|yr=yes | |||
|ra2=yes | |||
|ts=yes | |||
|fs=yes | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|tsobsolete=yes | |||
}} | |||
Computer players will attempt to build power plants (hardcoded to the building types {{tt|NUKE}} and {{tt|NUK2}} in {{td}}; {{tt|POWR}} and {{tt|APWR}} in {{ra}}) until it has at least this amount of surplus of power and enough surplus credits. | |||
== In {{ts}} To {{yr}} == | |||
Although parsed, this flag does nothing. |
Latest revision as of 14:42, 3 April 2024
Flag: | PowerSurplus |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Applicable to: | AI |
Logic related to PowerSurplus, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
Computer players will attempt to build power plants (hardcoded to the building types NUKE and NUK2 in Tiberian Dawn; POWR and APWR in Red Alert) until it has at least this amount of surplus of power and enough surplus credits.
In Tiberian Sun To Yuri's Revenge
Although parsed, this flag does nothing.