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NoShadow: Difference between revisions

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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Can be set to 'yes' or 'no' and determines whether or not this object should cast a shadow. For SHP objects, it indicates whether or not the shadow images from this object's SHP sequence should be displayed. For VXL units, this sets the flag on the Locomotor= to indicate that the shadow index should be used to display the shadow.
Can be set to 'yes' or 'no' and determines whether or not this object should cast a shadow. For SHP objects, it indicates whether or not the shadow images from this object's SHP sequence should be displayed. For VXL units, this sets the flag on the Locomotor= to indicate that the shadow index should be used to display the shadow.
{{Bugs}}
Cannot be used with unit types [[InfantryTypes]] possible

Revision as of 05:22, 26 June 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: NoShadow
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines whether or not this object should cast a shadow. For SHP objects, it indicates whether or not the shadow images from this object's SHP sequence should be displayed. For VXL units, this sets the flag on the Locomotor= to indicate that the shadow index should be used to display the shadow.

Bugs/Side-Effects/Unexpected Limitations

Cannot be used with unit types InfantryTypes possible