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Cloakable: Difference between revisions
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''Note:'' Setting this flag on AircraftTypes doesn't work, however granting them cloakability via {{f|VeteranAbilities|link}} or {{f|EliteAbilities|link}} does. | ''Note:'' Setting this flag on AircraftTypes doesn't work, however granting them cloakability via {{f|VeteranAbilities|link}} or {{f|EliteAbilities|link}} does. | ||
{{Bugs}} | |||
Although <u><b>[[InfantryTypes]]</b></u> | |||
There will be <u><b><font style="color:#4169E1">Cloakable=yes</font></b></u> | |||
But when <u><b>[[InfantryTypes]]</b></u> get ordered to attack the target far away <u><b>[[InfantryTypes]]</b></u>will periodically reveal itself. until reaching the goal |
Revision as of 14:28, 28 June 2024
Flag: | Cloakable |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | InfantryTypes, VehicleTypes |
Specifies whether this object has a cloaking device which can render it invisible to enemy objects without Sensors=yes or SensorArray=yes.
Note: Setting this flag on AircraftTypes doesn't work, however granting them cloakability via VeteranAbilities or EliteAbilities does.
Bugs/Side-Effects/Unexpected Limitations
Although InfantryTypes There will be Cloakable=yes But when InfantryTypes get ordered to attack the target far away InfantryTypeswill periodically reveal itself. until reaching the goal