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This flag will not protect units from particle weapons (such as some flame thrower implementations, or gas from a virus dart), as the particle has no 'owner' (or any connection to the spawning weapon).
This flag will not protect units from particle weapons (such as some flame thrower implementations, or gas from a virus dart), as the particle has no 'owner' (or any connection to the spawning weapon).
Parasite-type units, even though they have <u><b><font style="Color:blue">TypeImmune=yes</font></b></u>
but will not receive its results.
If attacked by a unit of the same parasite type <u><b>(According to the description of<font style="Color:blue">TypeImmune</font>)</b></u>


The flag's effects on {{f|OpenTopped|Yes|link}} [[passengers]] or building garrisons are not known.
The flag's effects on {{f|OpenTopped|Yes|link}} [[passengers]] or building garrisons are not known.

Latest revision as of 01:05, 29 June 2024

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Flag: TypeImmune
File(s): rules(md).ini
Values: boolean
Default: False
Applicable to: InfantryTypes, VehicleTypes, BuildingTypes


When set in the unit's rules entry, the TypeImmune=Yes flag will render an object immune to damage (but not targetting) from a weapon on a unit of the same identity and owner. This is used primarily on the dolphin, to ensure groups don't damage one another with their through-damage weapons.

It should be noted though, that when the unit is mind controlled, it is able to damage its former identical units, because the owner has changed.

This flag will not protect units from particle weapons (such as some flame thrower implementations, or gas from a virus dart), as the particle has no 'owner' (or any connection to the spawning weapon).

Parasite-type units, even though they have TypeImmune=yes but will not receive its results. If attacked by a unit of the same parasite type (According to the description ofTypeImmune)

The flag's effects on OpenTopped=Yes passengers or building garrisons are not known.