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{{Bugs}}
{{Bugs}}
*Even if your unit is <b><u><font style="color:blue">Invisible=yes</font></u></b>, the invisible unit can always be seen by the AI.
*Even if your unit is <b><u><font style="color:blue">Invisible=yes</font></u></b>, the invisible unit can always be seen by the AI.
If used in conjunction with the tag <b><u>{{f|Cloakable|yes|Link}}</u></b> will cause the unit to have no shadow. Although not specified <b><u>{{f|NoShadow|yes|Link}}</u></b>
If your unit has <b><u>{{f|Sensors|yes|Link}}</u></b> your unit will still be able to see your opponent's invisible units. Even if the player can't see it!

Revision as of 12:40, 13 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Invisible
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines whether or not this object is always totally invisible to all players except its owner.

Bugs/Side-Effects/Unexpected Limitations

  • Even if your unit is Invisible=yes, the invisible unit can always be seen by the AI.

If used in conjunction with the tag Cloakable=yes will cause the unit to have no shadow. Although not specified NoShadow=yes

If your unit has Sensors=yes your unit will still be able to see your opponent's invisible units. Even if the player can't see it!