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The owner can only target and control one object at a time, and will lose control over the first target if it fires on a second one.
The owner can only target and control one object at a time, and will lose control over the first target if it fires on a second one.
Note that {{f|MindControl|yes|link}} warheads will cause an [[Internal Error]] when detonated if any of the following conditions are true:
*Firing weapon is a shrapnel weapon.
*Firing weapon is an urban combat weapon (fired from an occupied building).
*Firing weapon is a secondary weapon. ;(The problem was resolved by adding <b><u><font style="color:blue">MindControl=yes</font></u></b> to the warhead of<b><u>[[Primary]]</u></b> and <b><u>[[ElitePrimary]]</u></b>)


==In {{yr}}==
==In {{yr}}==

Revision as of 11:54, 16 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MindControl
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Warheads


If set, this warhead will mind-control the target instead of inflicting damage. The effect is instant, and ignores whether the weapon actually hit the target or not. Objects that have ImmuneToPsionics=yes are completely immune, and cannot be targeted.

The owner can only target and control one object at a time, and will lose control over the first target if it fires on a second one.

Note that MindControl=yes warheads will cause an Internal Error when detonated if any of the following conditions are true:

  • Firing weapon is a shrapnel weapon.
  • Firing weapon is an urban combat weapon (fired from an occupied building).
  • Firing weapon is a secondary weapon. ;(The problem was resolved by adding MindControl=yes to the warhead ofPrimary and ElitePrimary)

In Yuri's Revenge

The Damage value of the weapon defines how many objects total can be controlled by the firer. Values greater than 1 prevent previously established mind-control links from being lost. Because of that, after reaching the limit, no new object can be controlled until at least one of the old ones is destroyed.

Bugs/Side-Effects/Unexpected Limitations

The game only checks the Primary weapon for MindControl=yes warhead (giving it to a Secondary causes an Internal Error). Furthermore, changing Damage on ElitePrimary doesn't affect how many objects can be controlled - only Primary is checked.

See also