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UseLineTrail: Difference between revisions

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Testid123 (talk | contribs)
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Testid123 (talk | contribs)
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Line 2: Line 2:
|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|ini=art}}
|files={{Categ|ini=art}}
|types={{Categ|AircraftTypes}}, {{Categ|Projectiles}}, {{Categ|VehicleTypes}}
|types={{Categ|AircraftTypes}}, {{Categ|Projectiles}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}
|values={{values|booleans}}
|values={{values|booleans}}
|ra2=yes
|ra2=yes

Revision as of 03:29, 21 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: UseLineTrail
File(s): art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: AircraftTypes, Projectiles, InfantryTypes, VehicleTypes


When this flag is set to yes, the game will draw a line following the path of this object.

The LineTrail still has the same restrictions as Trailer, i.e. it can be used on AircraftTypes, or VehicleTypes with JumpJet=yes or VehicleTypes that spawn flying units.

This flag requires the presence of both LineTrailColor and LineTrailColorDecrement on the same object, with valid values.

  • From "The LineTrail still has the same restrictions as Trailer, i.e. it can be used on AircraftTypes, or VehicleTypes with JumpJet=yes or VehicleTypes that spawn flying units."

I have tested with InfantryTypes and VehicleTypes can be used normally.